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Hotfix 27.02.2026 - QoL, Bug and Crash Fixes

  • Wild Sky Crew
  • Feb 27
  • 1 min read

Hello and happy Friday Adventurers!


We have just rolled out another patch with a mix of quality-of-life improvements, bug & crash fixes. As always, thank you for the continued feedback, it directly helps us track down issues like these

Patch notes:

  • Fixed text where Splashie was incorrectly referenced instead of Tideloth

  • Fixed an issue where AI could get stuck in the feeding animation when manually fed until redeployed

  • Fixed corrupted water volumes and improved several others around Azurefall Isles

  • Fixed cannons no longer disappear when loading into the world

  • Updated cannon shots hitting outside the ship hull will no longer remove large chunks of ship health

  • Guardian's gather tasks (similar to harvesting) will now wait until a worker’s inventory is full before requesting transport, as long as the Guardian has a transport task available

  • Added sound classes to several structure pieces so their SFX behave correctly

  • Improved situations where AI could end up stuck with no active task

  • Crash fixes



That's all for now but please keep the feedback coming. We're actively keeping an eye on reports and will continue rolling out fixes as needed. And as a reminder, if you’re enjoying the demo, we would greatly appreciate you leaving a Steam review which can be made on the demo page. It helps support the team more than you may think. Thank you once again!

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