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Patch Notes


Hotfix 11/03/2026 - Bug Fixes, Building Improvements & Guardian Updates
Good afternoon Adventurers! We’ve been cooking up a new build thanks to everyone who has been reporting bugs and sharing feedback. These changes have been merged from our developer build, we have fixed many more issues, however, not all of them could be brought over into the demo build. Since we have been working around the clock squashing as many bugs as we can while also focusing on improvements we can make specifically for the demo. There’s still under a week left to jump
Mar 112 min read


Hotfix 27.02.2026 - QoL, Bug and Crash Fixes
Hello and happy Friday Adventurers! We have just rolled out another patch with a mix of quality-of-life improvements, bug & crash fixes. As always, thank you for the continued feedback, it directly helps us track down issues like these Patch notes: Fixed text where Splashie was incorrectly referenced instead of Tideloth Fixed an issue where AI could get stuck in the feeding animation when manually fed until redeployed Fixed corrupted water volumes and improved several others
Feb 271 min read


Hotfix 26.02.2026 - Crash and Bug Fixes
Hello Adventures and good afternoon! We have another patch today to address some bug fixes and crashes: Fixed a bug where placing the airship wheel could result it in it placed above the ship rather than on it. It would also fail to collect structures and convert into an airship as expected Increased the amount of flint provided by stone and coral Crash fixes and stability improvements That’s all for now, thank you to every single person who has played the demo and has provid
Feb 261 min read


Hotfix 25.02.2026 - Bug Fixes
Good afternoon Adventurers, We’ve just rolled out a quick hotfix to address a handful of bugs and settings issues: Fixed a bug where queuing a craft with resources would start the one that doesn't have resources Fixed a bug where cancelling a craft without resources would start the one with resources even if there was no fuel available Fixed a bug where some graphics settings would reset upon application reload Fixed a bug where one of the Titan exits took the player to a com
Feb 251 min read


Hotfix 24.02.2026 - Crashes and Bug Fixes
Good afternoon Adventurers, We've just rolled out a second small hotfix to address a few issues: Fixed an issue where framerate caps would revert when the settings menu was opened Fixed store dialogue referencing incorrect items Fixed an issue where interaction would no longer work for players after death Fixed a crash that could occur when using the Ascension screen Eager Driftwings now spawn on the central starting island Cleaned up some erroneous UI on the Deconstructor sc
Feb 241 min read


Hotfix 24.02.2026 - Bug Fixes
Good afternoon Adventurers, We have a quick patch to address some severe bug issue: Fixed a bug where sometimes player crafting display was not updating the amount you could craft, or the required reagents Fixed a bug where the firepits would stop running if the player explored for a while and came back to their base Fixed a crash That’s all for now. We’ll continue to review and follow up on feedback from the community as it comes in. Thank you again for taking the time to pl
Feb 241 min read


Hotfix 23.02.2026 - Bug Fixes
Hello Adventures and happy start to Steam Next Fest! First off, a huge thank you to everyone jumping into the demo and sharing feedback. We have already seen a lot of great feedback coming in which will be incredibly helpful for the team as we prepare for the week ahead. We have a quick patch to address some minor updates and crash fixes: Patch Notes: Various crash fixes Fixed issues where certain ui elements were overlapping Butcher Block UI Fixed an orientation tilt issue o
Feb 232 min read


Hotfix - 13.02.2026 Patch Update: Crash Fixes
Hi everyone, thank you for participating in the demo so far - we just pushed out a small update to address some crash fixes from the latest build. Check below to see what's been done in this patch: Patch Notes: Fixed an issue where loot dropped on airships were not attached to the airship Added a wishlist button to the main menu Fixed an issue where opening a storage container was resetting the spoil time on consumables Fixed an issue where placing Guardian beds could cause t
Feb 131 min read

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